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linux/drivers/gpu/drm
Ben Widawsky 5c81fe85da drm/i915: timeout parameter for seqno wait
Insert a wait parameter in the code so we can possibly timeout on a
seqno wait if need be. The code should be functionally the same as
before because all the callers will continue to retry if an arbitrary
timeout elapses.

We'd like to have nanosecond granularity, but the only way to do this is
with hrtimer, and that doesn't fit well with the needs of this code.

v2: Fix rebase error (Chris)
Return proper time even in wedged + signal case (Chris + Ben)
Use timespec constructs (Ben)
Didn't take Daniel's advice regarding the Frankenstein-ness of the
  function. I did try his advice, but in the end I liked the way the
  original code looked, better.

v3: Make wakeups far less frequent for infinite waits (Chris)

v4: Remove dummy_wait variable (Daniel)
Use raw monotonic time instead of jiffies (made the code a bit cleaner) (Ben)
Added a couple of warnings (Ben)

v5: Remove warnings (Daniel)
Use more accurate time diff for default case (Daniel)
Bikeshed for setting the return timespec in timeout case (Daniel)
s/jiffies/time in one of the comments

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-05-25 09:55:08 +02:00
..
2012-05-20 10:10:53 +01:00
2012-05-17 11:17:33 +01:00
2012-05-17 11:11:46 +01:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html